Progressive Rock Artist seeks Audience

Category: Studio Diary (Page 18 of 23)

Guitar Rig to the Rescue

I’ve spent about the last year re-working a track called “Listen” that I really and truly thought was finished and done with. It all started when two independent things happened: Firstly, I decided to purchase XLN’s Addictive Drums software and improve the quality of my percussion tracks. This worked really well on my first experiment (a “new” track called … well that’s not important right now). As is the norm, before I finished the track to my satisfaction
, I got heartily sick of hearing it. This happens on every musical project, I should plan for it. The only solution is to take a break; and work on something different for a while, and then come back to it, aurally refreshed.

I’d been getting a good bass tone on the new track, but I needed some practice, so I decided to give my fingers a workout and attempt to play along to the bass line of Listen. Now, the bass in Listen was originally recorded with a Chapman Stick, which requires quite different fingering, so this was not an insignificant challenge.

After about the second run-through, I was beginning to notice that it was sounding good. I mean, really good. It was kicking the track up a notch, to the point where I was considering that perhaps Listen actually should have the Bass on it instead of the Stick. Then I noticed some places where the drums were a little glitchy, could be tightened up a bit, given a more natural feel… and I could use XLN Addictive Drums on it, because after all, they sounded so much better than the sound module I used on Listen…

6 months later, with completely new drums, new bass (including a new bass melody in one section), some alternate synths, and some additional vocals, I was guiltily pleased with the results. And then…

This one time, I was in the car, and I put in one of my CD’s and I heard the original mix, the one with the Stick, and I realized that it had something that the new version I’d been working on just wasn’t delivering. The new version was great, don’t misunderstand me, it was improved dramatically in many ways, but in the process something had been lost. Something I had to get back. What to do? It was apparent that – although the new bass line was great, and had triggered many other improvements – it really needed to be played on the Chapman Stick. Back to where the riff began, as it were. 

Time to go back to the Stick, and practice. A lot. I gained fluidity and clarity but the tone wasn’t there. The Stick is a different instrument than a conventional bass guitar, even though they dominate the same frequency range (at least the way I use the Stick), and feeding it through the same signal chain that I used for a great bass sound didn’t work. I have no idea what I used for the original Stick recording (yes, I keep notes, but they are not exhaustive), and this time I was getting nothing but rubbish sounds via external hardware amp simulators (my two stand-bys are the Line6 POD 2.0 and the Johnson J-Station), and getting really depressed about it, but in desperation I pulled out the Native Instruments Guitar Rig 3 LE plug-in that came bundled with SONAR 7. 

It was the first time I used it. I’m not a fan of CPU-hungry virtual amp emulators and the associated latency. But in GR3le I started getting interesting results very quickly. Things were looking up. So much so, that I took advantage of a time-limited deal for SONAR users, and upgraded.

All of which is a preamble to what I actually wanted to talk about: Getting the bass tone for Listen using Native Instruments Guitar Rig 4.

Because GR4 is a resource-hungry beast,and the Listen project is already pushing the limits of my studio computer, I created a new project and loaded up three pre-rendered stereo tracks for the drums, synths, and guitars. Then a new track for the Stick recording:

Here’s the sound with just the drums accompanying – it’s basically just the natural sound of the Stick through the K&K pre-amp along with a little compression from the FX bin:

Through the K&K Pre-amp:

Then I added Guitar Rig to the FX bin:

Guitar Rig is a lot of fun, because you can drag and drop icons around and construct a virtual equipment rack that represents how the audio signal will be processed. I created a rack with a tube compressor and phaser along with the typical bass amplifier and cabinet:

Here’s what it sounded like now:

Pretty good… but it is missing some nice, clear, top-end frequencies. With Guitar Rig, you can set up a split to process the signal via two independent processing paths, so I set up a second “jazz amp” with all the bass and mids rolled off to add some shimmer in:

Here’s what this second signal path sounds like, on its own:

What I then used for the track was a 65/35 mix of both:

The results:

I exported the resulting bass line out to a separate audio file and then imported it into the original Listen project in SONAR:

Yeah. I think that’s just about perfect.

Listing VST plugins used by a SONAR project

Cakewalk SONAR and similar DAW applications allow you to use third party “plugins” such as effect processors or “soft” synthesizers. These plugins – usually VST or DXi format – take the form of DLL files (on Windows anyway), installed somewhere on your local file system. I use several commercial plugins, but there are also many free, high-quality offerings from many different vendors both professional and amateur, available for download from the Internet. After a while, your hard drive can be littered with DLL files in various locations. In my case, many of these I have downloaded, installed, evaluated, and rejected, but left around in case I ever want to try them on something else.

So when it comes to backing up your system, it would be nice to know which plugins you are actually using! Unfortunately, in SONAR at least, there is no convenient way to list the plugins in use in a project. I asked this question on the SONAR forum, and received a couple of helpful replies, but I am happy to report that I have found another way:

You will need a utility called Sysinternals Process Explorer, which you can download from that link.

  • Run SONAR and load up your project (or projects).
  • Run Process Explorer. You will see a list of all the applications and processes currently running.
  • Locate and high-light SONARPDR.exe in the list. (That’s Sonar Producer. I do not know what name Sonar Studio would have.)
  • Press Ctrl-L to toggle the display of the lower pane, then Ctrl-D to display DLL files(instead of file handles).
  • Right-click on the column headings and choose Select Columns… and enable the [x] Path checkbox.

At this point you might see something like this:

This shows all the DLL files that SONAR has referenced as it loaded the project. I’ve clicked on the Path column to sort the list by file location, to make it easier to see the plugins differentiated from the other support files that SONAR uses. At that resolution it is difficult to read the text, so here is a portion of the image at normal size:

Here we can see that the project I have loaded is using TruePianos, Vintage Channel 64, pretty much all of the Sonitus FX suite, and Arturia’s awesome CS-80V. Oh, and a free audio “chopper” effect I downloaded from somewhere on the Internet called Gate3.

Once I’ve noted these down, I can switch to Sonar and load a different project, then switch back to Process Exporer and refresh the list with the F5 key. I will see a different set of DLL files. 

Interesting point: It seems that when you close and open a new project, not all the plugin DLLs will necessarily be closed. For example, when I switched to a project that used XLN Addictive Drums but did not use Arturia’s CS-80V, the AddictiveDrums.dll showed up in the list, but the CS80VDx.dll stayed visible (the CS80V.dll, however, did not remain in the list.). So if you want to be completely sure to see only those plugins used in the project, close SONAR and repeat the steps above for the next project.

The Fugue arranged for String Quartet

Thanks to the trial version of Synful Orchestra, which I am currently evaluating, here is a version of the Fugue from The God Program (a work in progress), arranged for “String Quartet”.

There are 5 days remaining in my trial period and I’m still debating whether it is worth the money. Would it kick off a surge of musical inspiration? It might. That would be worth something.

With careful tweaking of MIDI data, Synful Orchestra is capable of landing pretty much in the uncanny valley of emulated instruments. It’s good – but it is not going to fool anyone and they might back away from the sound, saying “something doesn’t quite sound right here but I’m not sure what”.

Editor’s Note, August 2020: Alas, that version doesn’t seem to exist any more. I must have removed it during a clean-up. Sorry about that.
The final version of the fugue was attached to the beginning of the track “Head Crash” which I suggest checking out here: (Head Crash, from The Inevitable Obscenity of Autonomous Weaponry.)

Two – no, Three Updates

Some works-in-progress:

Both hi-fi and lo-fi versions of the files have been refreshed. 

I’d been listening to earlier versions off and on over the last month, at work, and I finally made some notes about what I didn’t like:

Abstracts, it turns out, was a much older version. I had completely forgotten that I’d already fixed many of the things I noticed. So the new version hasn’t had any recent work, but is a remix that I did a while ago but never refreshed on the web.

Future Imperfect. has been beefed up a little, with one instrument dropping out completely (no more Pipe Organ) and another returning in its place (subtle Melange strings).

Big Boys has has more radical work done: Thanks to a free VST plugin, TickyClav
from Big Tick Audio. This great little soft-synth (did I mention it was free?) picks one thing to do, and does it well. After playing around with it, I decided to replace the clav sound in Big Boys, and ended up recording a few new phrases, and removing some existing instrument tracks that were no longer needed. In the process, I also decided to re-balance some sections of the song with an eye to how this would sound if there were only one guitar player. So now, where before there
were clean guitar chords backing a lead guitar, the backing track is now being played on TickyClav.

Additionally, I re-recorded the brass section with a different, better sounding patch. And removed a second keyboard sound that was responding to the brass MIDI track. You really couldn’t tell it was there but it was muddying things up a little.

Just a quick couple of days work, but the 2008 versions of these two songs are much improved, I think.

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